Chimera Armoured Transport

Standard Imperial Military Transport

Category:
transport/conveyance
Description:

Type: Tracked
Tactical Speed: 15m
Cruising Speed: 70kph
Manoeuvrability: +0
Structural Integrity: 35
Size: Enormous
Armour: Front 35, Side 28, Rear 20
Crew: 1 Commander (turret), 1 Driver, 1 Gunner (hull weapons)
Carrying Capacity: 12 troops plus wargear

Weapons

  • Turret-mounted weapon (choose one of the following):
    • Multi-laser
      Range: 150m
      Rof: //5
      Damage: 2d10+10
      Type: Energy
      Penetration: 2
      Clip: 100
      Reload: 2 Full
      Special: Reliable
    • Heavy flamer
      Range: 30m
      Rof: S/-/-
      Damage: 1d10+5
      Type: Energy
      Penetration: 4
      Clip: 20
      Reload: 2 Full
      Special: Flame, Spray
    • Autocannon
      Range: 300m
      Rof: S/3/-
      Damage: 3d10+8
      Type: Impact
      Penetration: 6
      Clip: 40
      Reload: 2 Full
      Special: Reliable
    • Heavy bolter
      Range: 150m
      Rof: //6
      Damage: 1d10+8
      Type: Explosive
      Penetration: 4
      Clip: 60
      Reload: Full
      Special: Tearing
  • Hull-mounted weapon (choose one of the following):
    • Heavy flamer
      Range: 30m
      Rof: S/-/-
      Damage: 1d10+5
      Type: Energy
      Penetration: 4
      Clip: 20
      Reload: 2 Full
      Special: Flame, Spray
    • Heavy bolter
      Range: 150m
      Rof: //6
      Damage: 1d10+8
      Type: Explosive
      Penetration: 4
      Clip: 60
      Reload: Full
      Special: Tearing
  • Optional pintle-mounted weapon (choose one of the following):
    • Heavy stubber
      Range: 100m
      Rof: //8
      Damage: 1d10+4
      Type: Impact
      Penetration: 3
      Clip: 75
      Reload: 2 Full
    • Storm bolter
      Range: 90m
      Rof: S/2/4
      Damage: 1d10+5
      Type: Explosive
      Penetration: 4
      Clip: 60
      Reload: Full
      Special: Storm, Tearing

Special Rules
Amphibious: Vehicle treats water as open ground.
Enclosed: Crew and passengers may not attack with personal weapons and may not be specifically targeted by outside attackers.
Rugged: Vehicle grants a +20 bonus to Tech-Use tests to repair vehicle.
Tracked: Vehicle suffers -10 to all Maneuverability Tests, but gains a +10 on all tests involving Difficult Terrain. If slowed due to Critical Damage to its Motive System, vehicle halves amount of Tactical Speed lost. Repairs to Motive System takes twice as long as normal.

Bio:

More than a simple armoured personnel carrier, the Chimera is both a transport vehicle and light tank, and it forms the backbone of the Imperial Guard’s armoured might.

The Chimera is designed to transport a full squad of soldiers into the thick of the fighting, whilst still providing support in the form of heavy firepower.

Chimera Armoured Transport

Rogue Trader: Pride and Profit Lonewalker