Dubious Enterprise

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Hull Type: Loki-class Q-ship Transport
Dimensions: 2 km long; .4 km abeam
Speed: 5
Maneuverability: +5
Detection: +10
Hull Integrity: 40
Armour: 13
Turret Rating: 3
Void Shields: 1
Crew: 18,000 approx.
Crew Population: 100
Crew Morale: 100
Crew Rating: Competent (30)
Weapon Capacity: 1 Dorsal, 1 Prow

Machine Spirit: Rebellious
Once per game session, the GM can randomly select one of the ship’s Components to become unpowered until repaired. Whenever the ship suffers a critical hit, roll 1d10. On a 8 or higher, the critical effect is ignored.

Past History: Wolf in Sheep’s Clothing
Choose 3 Components that never show up on Auger scans, but this ability uses 2 Power.

Essential Components:

  • Plasma Drive: Lathe-pattern Class 1 Drive (archeaotech, best craftsmanship)
    Haste of the Damned: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every three days rather than every five days.
  • Warp Engine: Miloslav G-616b Warp Engine (good craftsmanship)
  • Geller Field: Basic Geller Field
  • Void Shields: Castellan Shield (archeaotech)
    Fail-safes: Once per Strategic Round, during one opponent’s Strategic Turn, the ship’s Enginseer Prime may make a Difficult (–10) Tech-Use Test. This does not count as the Enginseer’s Extended Action. If he succeeds, the ship doubles its number of Void Shields for the duration of a single opponent’s Strategic Turn.
  • Bridge: Bridge of Antiquity (archeaotech)
    Eyes Everywhere: Add +10 to all Command Tests or social Skill Tests any character makes while on the bridge.
    Hololithic Display Tank : Increase the ship’s Manoeuvrability by +5 (already added in).
  • Crew Quarters: Pressed Crew Quarters
    Cramped: Decrease Morale permanently by 2.
  • Life Sustainers: Ancient Life Sustainer (archeaotech)
    The Air is Sweet: Increase Morale permanently by 2, reduce all losses to Crew Population due to non-combat sources by 1.
  • Auger Array: W-240 Passive Detection Arrays
    No Broadcasting: When on silent running this vessel may perform any Detection actions without penalty.

Supplemental Components:

  • Main Cargo Bay
    Stowed and Secured: Gain additional 125 Achievement Points toward Trade objective.
  • Shadowblind Bays
    Mirror Bays : Gain additional 50 Achievement Points toward Trade objective or 75 Achievement Points toward Criminal objective. Location of the shadowblind bays requires an Arduous (–40) Scrutiny Test.
  • Trophy Room
    Past Experiences: Gain additional 50 Achievement Points toward Exploration, Trade, or Criminal objective.
  • Xenos Librariam (xeno-tech)
    Alien Tomes: Any Forbidden Lore Tests receive a +10 bonus when made aboard this vessel (GM’s discretion).
  • Augmented Retro-Thrusters
  • Auxilery Plasma Banks
    Volatile Power: If Component is ever damaged, the ship takes 1d5 damage directly to Hull Integrity, and its plasma drive is set on fire.
  • Defensive Countermeasures (x1)
    Single Use Countermeasures: When deployed, the countermeasures apply a -20 penalty to all Ballistic Skill tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a -30 penalty instead. Once used, the countermeasures must be refilled with a successful Upkeep Test outside of combat before it can be used again.
  • Empyrean Mantle
    Shadow in the Void: When travelling on Silent Running, all Tests to detect this vessel have their Difficulty increased by two degrees. When completing a Criminal objective, the
    players earn an additional 50 Achievement Points.
  • Micro-Defense Laser Grid (xeno-tech) (hidden)
    Wall of Light: Increase the ship’s turret rating by 2 (already added in).
  • Minelayer Bay (hidden)
    Minefield Ahead!: Component contains enough mines for 3 deployments – with an Upkeep Test as a suitable port required to reload. Routine (+20) Tech-Use Test can deploy mines in a spread covering an area 4 VUs wide, deep, and high behind the ship – can be done as an Extended Action in combat. To prevent mines from accidentally setting each other off, the fields cannot be set to overlap. See special rules on minefields.

Weapons:

  • Staravar Laser Macrobattery (archeaotech) (hidden)
    Locations: 1 Dorsal & 1 Prow
    Strength: 4
    Damage: 1d10+2
    Critical: 4
    Range: 12

Power Available: 49
Power Used: 49
Space Available: 45
Space Used: 45

Notable Crew:

  • Geneva Seelix – Astropathic Choir-Mistress

Dubious Enterprise

Rogue Trader: Pride and Profit Lonewalker