Emperor's Bounty

Hull Type: Lathe-class Monitor light cruiser
Dimensions: 4.2 km long, .5 km abeam at fins
Speed: 6
Maneuverability: +12
Detection: +31
Hull Integrity: 63
Armour: 20
Turret Rating: 1
Void Shields: 1
Crew: 35,000 crew, 25,000 servitors approx.
Crew Population: 100
Crew Morale: 94
Crew Rating: Competent (30)
Weapon Capacity: 1 Prow, 1 Port, 1 Starboard

Machine Spirit: Adventurous
Add + 10 to ship’s Detection while engaging in an Endeavor, but reduce Detection by – 10 any other time.

Past History: Haunted
Permanent -10 penalty to Morale. Non-crewmembers suffer -5 to boarding actions and hit and run actions.

Essential Components:

  • Plasma Drive: Modified Jovian Pattern “Warcruiser” Class Drive (archaeotech)
  • Warp Engine: Miloslav G-616.b Warp Engine
    Haste of the Damned: Reduce all travel time through the Warp by half. Roll Warp Encounters every 3 days instead of every 5 days.
  • Geller Field: Basic Geller Field
  • Void Shields: Single Void Shield Array
  • Bridge: Exploration Bridge
    Long Range Scanning: Gain +5 Detection when using Active Augury.
    Navigation Records: Gain additional 50 Achievement Points toward Exploration objective.
  • Crew Quarters: Voidsman Quarters
  • Life Sustainers: Ancient Life Sustainers (archaeotech)
    The Air is Sweet: Increase Morale permanently by 2 (added in) and reduce all losses to Crew Population due to non-combat sources by 1.
  • Auger Array: Deep Void Auger Array
    Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection (already added in).

Supplemental Components:

  • Astropathic Choir-Chambers
    Psy-Locus: When performing Astro-telepathy in the Choir Chambers, an Astropath gains a +10 bonus to his Focus Power Test. While occupying this Component during Space Combat, any psychic powers the Astropath uses have their range increased by 5 VUs.
  • Augmented Retro-Thrusters
    Agile: Add +5 to the ship’s Manoeuvrability (added in).
  • Compartmentalized Cargo Bays
    Storage Area: Gain additional 100 Achievement Points toward Trade objective.
  • Crew Reclamation Facility
    Recycling: Reduce all losses of Crew Population by 3, to a minimum of 1. Increase all losses to Morale by 1.
  • Extended Supply Vaults
    Extensive Stores: Double the time a ship may remain at void without suffering Crew Population or Morale loss. When making Extended Repairs, repair 1 additional Hull Integrity.
    Plenty for All: Increase Morale permanently by 1 (added in).
  • Laboratorium
    Research Facility: This facility grants a +20 bonus to all tests to identify, analyse, and
    repair artefacts of ancient or xenos origin, or to any tests to craft single items (such as a single weapon or piece of armour). This could include Scholastic Lore, Forbidden Lore, Tech-Use, and Trade Tests (as well as others at the GM’s discretion).
  • Librarium Vault
    Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10.
  • Manufactorum
    Manufacturing: Gain +10 to weekly Tech-Use Test for Extended Repairs or +10 to Acquisition Test if paying for repairs.
    Additional Templates: Gain +10 Achievement Points toward Trade objectives.
  • Observation Dome
    Engraved Star-charts: Gain additional 50 Achievement Points towards Exploration objective.
    Cure for Claustrophobia: Increase Morale permanently by 1 (added in).
  • Runecaster
    Eyes of the Warp: Navigators gain +20 to all Navigation Tests. Reduce travel times by half.
    Fueled by Fate: Component cannot become unpowered.
  • Trophy Room
    Past Experiences: Gain additional 50 Achievement Points toward Exploration, Trade, or Criminal objective.
  • Warp Antenna (archeaotech)
    His Holy Light: A Navigator receives a +20 bonus to all tests to Locate the Astronomicon.
    Beacon: The Warp Antenna makes the vessel much more noticeable to others in the warp. The vessel suffers a -10 modifier on Warp Travel Encounter Tests.


  • Sunsear Laser Battery
    Location: Port & Starboard
    Strength: 3
    Damage: 1d10 + 2
    Critical: 4
    Range: 9
  • Starbreaker Lance Weapon
    Location: Prow
    Strength: 1
    Damage: 1d10 + 2
    Critical: 3
    Range: 5

Total Power: 65
Used Power: 65
Total Space: 60
Used Space: 60

Notable Crew:

  • Shiss Elur – Astropathic Choic-Mistress
  • Rafe Edrick – Voidsman and transmechanic

Emperor's Bounty

Rogue Trader: Pride and Profit Lonewalker