Combat Actions

Summary of Combat Actions

Action Type Subtype(s) Description
Aim Half/Full Concentration +10 (Half Action) or +20 (Full Action) to your next attack. Can be used for Melee or Ranged. Use of Reaction negates Aim.
All Out Attack Full Attack, Melee +30 to WS, cannot Dodge or Parry. Cannot combine with Aim Action.
Brace Heavy Weapon Half Miscellaneous Ready heavy weapon to fire (-30 BS normally). Effect lasts until weapon is moved.
Called Shot Full Attack, Concentration, Melee or Ranged Attack a specific location at –20 to hit.
Charge Full Attack, Melee, Movement Must move 4 meters, +20 to WS.
Defensive Stance Full Concentration, Melee Gain an additional Reaction, opponents suffer –20 to
WS.
Delay Half Miscellaneous Before your next Turn take any Half Action.
Disengage Full Movement Break off from melee without incurring free attack.
Evasion Reaction Movement/Melee Test Dodge (Movement) or Parry (Melee) to avoid a hit. Additional hit per DoS.
Feint Half Attack, Melee Opposed WS Test; if you win, your next attack cannot be Dodged or Parried.
Focus Power Varies Varies Use a Psychic Power.
Full Auto Burst Half Attack, Ranged -10 to BS, additional hit per DoS up to RoF.
Grapple Half/Full Attack, Melee Affect a Grappled opponent or escape from a Grapple.
Guarded Action Half Concentration, Melee/Ranged –10 WS or BS; +10 to all Evasion until start of next turn.
Jump or Leap Full Movement Jump vertically or leap horizontally.
Knock Down Half Attack, Melee Try and knock an opponent to the ground.
Lightning Attack Half Attack, Melee -10 WS; additional hit per DoS, up to WS bonus; requires Lightning Attack Talent
Manoeuvre Half Attack, Melee, Movement Opposed WS Test, if you win, move enemy 1 metre.
Move Half/Full Movement Move up to your movement as a Half Action or twice your movement as a Full Action.
Overwatch Full Attack, Concentration, Ranged Shoot targets coming into a set kill zone; targets may be Pinned.
Ready Half Miscellaneous Ready a weapon or item.
Reload Varies Miscellaneous Reload a ranged weapon.
Run Full Movement Move your Run value; enemies –20 BS and +20 WS.
Semi-Auto Burst Full Attack, Ranged Additional hit for every two DoS up to RoF.
Stand/Mount/Dismount Half Movement Stand up or mount/dismount a riding animal or vehicle.
Standard Attack Half Attack, Melee or Ranged Make one melee or ranged attack; +10 WS or BS.
Stun Full Attack, Melee Try to Stun an opponent.
Suppressing Fire Full Attack, Ranged Force opponents to make Pinning Test; –20 to BS to actually hit.
Swift Attack Half Attack, Melee Additional hit for every two DoS up to WS bonus. Requires Swift Attack Talent.
Tactical Advance Full Concentration, Movement Move from cover to cover.
Use a Skill Varies Concentration, Miscellaneous You may use a Skill.

Combat Actions

Rogue Trader: Pride and Profit Lonewalker