Rogue Trader: Pride and Profit
Hull Type: Lathe-class Monitor light cruiser
Dimensions: 4.2 km long, .5 km abeam at fins
Hull Integrity: 63
Turret Rating: 1
Void Shields: 1
Crew: 35,000 crew, 25,000 servitors approx.
Crew Population: 100
Crew Morale: 94
Crew Rating: Competent (30)
Weapon Capacity: 1 Prow, 1 Port, 1 Starboard
Machine Spirit: Adventurous
Add + 10 to ship’s Detection while engaging in an Endeavor, but reduce Detection by – 10 any other time.
Past History: Haunted
Permanent -10 penalty to Morale. Non-crewmembers suffer -5 to boarding actions and hit and run actions.
- Plasma Drive: Modified Jovian Pattern “Warcruiser” Class Drive (archaeotech)
- Warp Engine: Miloslav G-616.b Warp Engine
Haste of the Damned: Reduce all travel time through the Warp by half. Roll Warp Encounters every 3 days instead of every 5 days.
- Geller Field: Basic Geller Field
- Void Shields: Single Void Shield Array
- Bridge: Exploration Bridge
Long Range Scanning: Gain +5 Detection when using Active Augury.
Navigation Records: Gain additional 50 Achievement Points toward Exploration objective.
- Crew Quarters: Voidsman Quarters
- Life Sustainers: Ancient Life Sustainers (archaeotech)
The Air is Sweet: Increase Morale permanently by 2 (added in) and reduce all losses to Crew Population due to non-combat sources by 1.
- Auger Array: Deep Void Auger Array
Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection (already added in).
- Astropathic Choir-Chambers
Psy-Locus: When performing Astro-telepathy in the Choir Chambers, an Astropath gains a +10 bonus to his Focus Power Test. While occupying this Component during Space Combat, any psychic powers the Astropath uses have their range increased by 5 VUs.
- Augmented Retro-Thrusters
Agile: Add +5 to the ship’s Manoeuvrability (added in).
- Compartmentalized Cargo Bays
Storage Area: Gain additional 100 Achievement Points toward Trade objective.
- Crew Reclamation Facility
Recycling: Reduce all losses of Crew Population by 3, to a minimum of 1. Increase all losses to Morale by 1.
- Extended Supply Vaults
Extensive Stores: Double the time a ship may remain at void without suffering Crew Population or Morale loss. When making Extended Repairs, repair 1 additional Hull Integrity.
Plenty for All: Increase Morale permanently by 1 (added in).
Research Facility: This facility grants a +20 bonus to all tests to identify, analyse, and
repair artefacts of ancient or xenos origin, or to any tests to craft single items (such as a single weapon or piece of armour). This could include Scholastic Lore, Forbidden Lore, Tech-Use, and Trade Tests (as well as others at the GM’s discretion).
- Librarium Vault
Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10.
Manufacturing: Gain +10 to weekly Tech-Use Test for Extended Repairs or +10 to Acquisition Test if paying for repairs.
Additional Templates: Gain +10 Achievement Points toward Trade objectives.
- Observation Dome
Engraved Star-charts: Gain additional 50 Achievement Points towards Exploration objective.
Cure for Claustrophobia: Increase Morale permanently by 1 (added in).
Eyes of the Warp: Navigators gain +20 to all Navigation Tests. Reduce travel times by half.
Fueled by Fate: Component cannot become unpowered.
- Trophy Room
Past Experiences: Gain additional 50 Achievement Points toward Exploration, Trade, or Criminal objective.
- Warp Antenna (archeaotech)
His Holy Light: A Navigator receives a +20 bonus to all tests to Locate the Astronomicon.
Beacon: The Warp Antenna makes the vessel much more noticeable to others in the warp. The vessel suffers a -10 modifier on Warp Travel Encounter Tests.
- Sunsear Laser Battery
Location: Port & Starboard
Damage: 1d10 + 2
- Starbreaker Lance Weapon
Damage: 1d10 + 2
Total Power: 65
Used Power: 65
Total Space: 60
Used Space: 60
- Shiss Elur – Astropathic Choic-Mistress
- Rafe Edrick – Voidsman and transmechanic