Tyrant Sun

Tyrantsun2

Hull Type: Ambition-class Cruiser
Dimensions: 4.9 km long; 2 km abeam at fins
Speed: 5
Maneuverability: +12
Detection: +20
Hull Integrity: 66
Armour: 17
Turret Rating: 2
Void Shields: 2
Crew: 89,000 crew approx.
Crew Population: 102
Crew Morale: 101
Crew Rating: Competent (30)
Weapon Capacity: 1 Prow, 2 Port, 2 Starboard

Machine Spirit: Stoic
Endeavors suffer -1 Profit Factor but damaged/unpowered Component results are ignored on a 7+ on 1d10.

Past History: Wolf in Sheep’s Clothing
Choose 3 Components that never show up on Auger scans, but this ability uses 2 Power.

Essential Components:

  • Plasma Drive: Jovian Pattern Class 4 Drive
  • Warp Engine: Miloslav H-616.b Warp Engine
    Haste of the Damned: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every three days rather than every five days.
  • Geller Field: Basic & Emergency Geller Fields
    Auto-Engagement Routines: If the ship unexpectedly enters the warp, roll 1d10. On a 3 or higher, the Gellar Field activates automatically, protecting the ship from any warp intrusion that may have taken place.
  • Void Shields: Repulsor Shield Array
    Charged Particle Repulsion Effect: The ship does not suffer penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles.
  • Bridge: Ship Master’s Bridge
    Master Plotting Table: All Piloting and Navigation tests by crew on the Bridge gain +5.
    Improved Fire Direction: All Ballistic Skill Tests to fire shipboard weapons gain +10.
  • Crew Quarters: Voidsman Quarters
  • Life Sustainers: Clemency-pattern Life Sustainer
    Lifeline: Increase Morale permanently by +1 (added in). Reduce Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0.
  • Auger Array: Mark 201.b Auger Array
    Sensitive: Increased power draw provides a +5 bonus to the ship’s Detection (already added in).

Supplemental Components:

  • Compartmentalized Cargo Bays
    Storage Area: Gain an additional 100 Achievement Points toward Trade objective.
  • Barracks
    Soldiers: Gain additional 100 Achievement Points towards Military objective.
    Reinforcements: If the ship is transporting troops, it gains +20 to all Command Tests involving boarding actions and Hit and Run Actions.
  • Trophy Room
    Past Experiences: Gain an additional 50 Achievement Points toward Exploration, Trade, or Criminal objective.
  • Arboretum
    Replenishing supplies: Double the time a ship may remain at void without suffering Crew Population or Morale loss. Increase Crew Population permanently by +2 (added in).
  • Broadband Hymn-Casters
    Deafening: Enemy ships must make a Difficult (–10) Tech Use Test in order to use vox or other
    broadcast communications while within 30 VUs of this vessel.
    Terrifying: Characters aboard this vessel gain +10 on all Intimidate Tests against all ships
    within 30 VUs.

Weapons:

  • Mars-Pattern Macrocannon Broadside
    Location: 1 Port & 1 Starboard
    Strength: 6
    Damage: 1d10 + 2
    Critical: 5
    Range: 6
  • Sunsear Laser Battery
    Location: 1 Port & 1 Starboard
    Strength: 4
    Damage: 1d10 + 2
    Critical: 4
    Range: 9
  • Titanforge Lance Weapon
    Location: Prow
    Strength: 1
    Damage: 1d10 + 4
    Critical: 3
    Range: 6

Power Available: 75
Power Used: 75
Space Available: 75
Space Used: 75

On-Board Vehicles

Crew Statistics

Notable Crew

Tyrant Sun

Rogue Trader: Pride and Profit Lonewalker